Since I started this article series, I’ve had the awesome opportunity to have my ideas (well, some of the early articles at least) reviewed by person(s) who deal with the actual infrastructure of storage systems day in, day out. The benefit of such peer review is that you get to learn at the symbolic “feet” of the masters and discover flaws, omissions, and understated features that need to be understood and incorporated. This post is dedicated to some of those discussions and, where applicable, my understanding of how the FSS either incorporates or misses the boat.
In the previous two articles on the Future Storage System (FSS), I took a general look at a basic storage system architecture (Part 1) and then went a bit deeper into some of the more interesting bits of that system from a platform standpoint (Part 2). In this article, I want to dive a bit deeper into how I envision nodes to be building blocks for additional capabilities and processing directives. I will be referencing the image below as part of this article.
So, in my article yesterday, I gave a global view of a very simple storage system for the future. Since I LOVE this type of conjecture and theoretics (is that a word?), I decided to take this a step further and flesh out some of the other intricacies of the design. Check out the image below and then click through to read the rest.
So, I’ve been toying around with this in my mind for some time. Essentially, I’ve tried to understand the basic “Storage Processor” limitation of current storage systems and propose an admittedly simplistic design to get around some of the difficulties. The biggest hurdle, in my mind, is to have cache coherency, low latency memory access to other nodes in a “cluster,” and have a communications “bus” between nodes that is extensible (or at least will grow bandwidth with more devices on the signal chain). Staring at that problem, then, look at the image below.
One of the things I do in my spare time is develop rendering systems for a client in another country. The cool thing about this is that I’m able to use cutting-edge AMD processors and platforms from Tyan and nVidia in order to accomplish these goals.
I just found out that one of my rendering systems was used to process the following Coca-Cola commercial for the 2008 Summer Olympics!!! There is a little special trick to this system, however, that warrants a closer look. Read the rest of this entry »